Seoul · iOS, Android and the web

Apps that reach the store. Sites that hold up after launch.

We're Grapple Labs, a Seoul studio that designs, builds and releases native iOS and Android apps — and the web around them — for founders who need the whole thing done, not started.

Studio
Seoul, Korea
Platforms
iOS · Android · Web
Seller
App Store & Google Play · Organization
Shipped
2 apps on the App Store, 2026
Replies
Within two business days

Work

Studio products, published under our own name as a verified organization seller.

Seoulvivor app icon

Seoulvivor

Learners freeze when a Korean speaker talks back. Seoulvivor puts them in 126 spoken scenarios with an AI counterpart and a second model grading listening, speaking and nunchi.

iOS · App Store, 2026 View on the App Store
Moonrun app icon

Moonrun · 문런

Cycle apps prescribe workouts by phase; the research says they can't. Moonrun is a running calendar that pairs the cycle with training and cites its sources in the app — design validated with the runners it's for.

iOS · App Store, 2026 View on the App Store

Services

Three ways to hire the studio.

01 · Launch

A new app, idea to store

Product design, native iOS and/or Android, backend, store listing and the review itself.

  • Prototype on your phone in week one
  • A TestFlight build every week after
  • Phased release and a support window

02 · App + web

The product and everything around it

The apps plus the site, the admin dashboard and the API — built by the same hands as one product.

  • One design system across app and web
  • Firebase-based backend, no ops team needed
  • Handover docs your next developer can read

03 · Rescue

A project that stalled

Half-finished, inherited, or shipped and now failing review. We read the code first and tell you honestly what it needs.

  • Written audit before any commitment
  • Fix, finish, or rebuild — your call
  • Store review and rollout handled

Questions founders ask first

Who actually does the work?

One person: the founder, who designs, writes the code and runs the store release. That is the studio's whole model — no hand-offs, and you always talk to whoever is building it.

Is one person enough for my project?

For a focused product, usually yes — the studio takes a small number of projects at a time so each gets real capacity. If a brief needs more hands than that, we say so in the first call.

How does a project start?

With a short, paid discovery: what the app has to do, who it's for, and what we deliberately won't build. Then a running prototype on your device before anything is committed to.

Native or cross-platform?

Native: Swift and SwiftUI on iOS, Kotlin and Compose on Android. It costs a little more up front and survives the next three OS releases.

Tell us the hard part.

Send the problem, the constraint, or the half-finished project. You'll hear back from the person who would build it.

jamie@grapplelabs.dev

Seoul (UTC+9) · English or Korean · Replies within two business days